Resourcing information

Resourcing is a major source of income for higher level players. This page breaks down how to do each kind of resourcing. For a full introductory guide, see This link (word doc by player Genievre)

The Basics


Resourcing is the foundation of all crafting in Nodiatis, and drives most of the gold market in the game.


You level resourcing skills actively by completing resourcing minigames and in some cases (fishing, hunting, mining) by refining materials. The amount of experience rewarded increases based on your resourcing level and is subject to the usual overleveling penalties, but with a maximum penalty of 67% instead of 95%. Base experience differs per resource type; for example, trapping is by far the most experience per resourcing attempt at around triple that of the second most.


Different zones have different resources that are obtainable. For example, zones with a body of water typically can be fished, and zones that are rocky in appearance typically allow mining. Dusting is available in every zone, and dust can also be obtained by dismantling epic or legendary armor, weapons, pets, or gems.


When clicking the resourcing tool after combat, most minigames will tell you if you cannot resource in that zone. Mining is the exception and will always yield a heavy rock in non-minable zones. Fishing will sometimes yield seaweed or an old boot instead of fish. These items are junk and should be destroyed. Finally, silk is obtained as a random drop from non-boss monsters.


You will need the appropriate tool for each resourcing minigame – the first area where the tool is available is listed below:


- Fishing Rod: Abandoned Docks Boss. Fish do not stack, and can be scaled using a Scaling Knife (Castille, T1)

- Bow and Arrow: Any town’s Inn or random drops. The level of the items does not matter, but they must be equipped. Prey do not stack and can be skinned using a Skinning Blade (Stronhad, T2) or left in inventory/storage to turn into bones at the next server reset.

- Traps: Castille, T1. Rodents do not stack and can be left in inventory/storage to turn into sinew at the next server reset.

- Wood Axe: Stronhad, T2.

- Mining Hammer: Stronhad, T2.

- Botanist’s Handbook: Fenelia, T3.

- Gardening Shovel: Fenelia, T3.

- Dusting requires no tool. Character level 20+ only.


The resource tier you can obtain is dependent on three things: your resourcing skill level, the level of the zone you are in, and certain bonus items or game modes (more on these later). There is a maximum to the resource tier you can obtain based on your resourcing level and the zone; about every 3 levels in both increases the max obtainable tier by 1.




The following effects increase the tier of resource found by 1:


- Compass of the Forlorn: Faar, T16

- Lock of Hair: River Bridge Heroic Mode boss (supersedes Compass of the Forlorn)

- Epic Resourcing Tools: Faar, T16; Andol, T17; Draak, T18

- Heroic Mode: toggle, character level 50+

- Dust Monger Companion: up to 25% chance depending on companion’s effective level

- Mongo the Sly: legendary pet effect, 3% + 0.5% chance per additional tier of the pet to “wink” and automatically increase the resource tier found by one (two winks from two separate Mongos can occur on the same resource)



- Fishing: Wait until the fishing rod bends significantly, then click or press spacebar to obtain.

- Hunting: Wait until prey appears. Move the mouse left or right to the center of the prey on the screen, then click or press spacebar to shoot the prey and obtain.

- Trapping: Place a trap in storage on a square. After combat, right click the trap and select Set Item (one time only unless you move the trap). Only one trap can be set for each map square. Wait until the next day (post-server reset), then after combat on that square, right click the trap and select Check Item to obtain. One check per trap per server reset.

- Woodcutting: Three pieces of wood move vertically on the screen at varying speeds. Aim an axe from the bottom left of the screen and click or press spacebar to throw. The farther right your mouse is on the screen, the faster the axe travels. The higher up your mouse is, the higher the axe goes. Some gravity applies to the axe. Experiment with aiming and timing to hit the wood pieces. Hit all three to obtain.

- Mining: A large rock moves on the screen. Aim a hammer from the bottom center of the screen and click or press spacebar to throw. Hold spacebar to spam hammers. The farther up your mouse is on the screen, the faster the hammer travels. The rock will break apart into two smaller rocks, and so on, until the smallest rocks vanish. The game cannot be completed before the instructional text vanishes. Clear all rocks to obtain.

- Foraging: Wait a few seconds while “searching” for something to forage. Move your mouse around the screen to locate the “hidden” plant. The plant moves diagonally around the screen and appears when you hover over it, or after 10 seconds of not finding it. Click to obtain.

- Gardening: Clear dirt piles by matching revealed resins (objects). Clear all dirt piles to obtain.

- Dusting: Clear dust piles by clicking on them. Continuous dust piles of the same color will be cleared in a single click. Dust falls vertically then moves toward the center if there is space available underneath or inward. The minigame awards a bonus or penalty based on the number of moves used to clear the screen, so planning is important.


Resource Market Value

As of the writing of this guide (November 2021), the following are rough market value estimates of each Tier 30 resource


Silk: 5,000-10,000g

Fish/Scales: 450,000-475,000g

Prey/Skins/Bones: 400,000-450,000g

Sinews: 400,000-450,000g

Wood: 450,000-500,000g

Ore: 400,000-450,000g

Plants: 450,000-500,000g

Vegetables: 1,200,000-1,300,000g

Dust: 1,000,000-1,200,000g


Two resources of the same tier can be “uptiered” using an Enchanting Rod (see Enchanting Guide) into a resource of the next higher tier. Lower tier resources may be in demand, and “downtiering” a resource does not guarantee getting two of the tier below as output, so lower tier resources are typically at least half as valuable as the next tier up.